The lighting team has to go in there, light everything, and make sure you can see what’s going on. “The animation team has to create the animations for the characters, boats, and faces. She started out as a QA Tester before the release of the original Call of Duty®: Modern Warfare® 2, and steps into her current role after being a Producer on Call of Duty®: Modern Warfare® in 2019. “The intro of Dark Water is a collaboration across departments that everyone here should be proud of,” said Candice Harris, a Senior Producer at Infinity Ward. And then the second half of the level, you’re doing a ramp jump into the back of a moving ship – somehow we made it work together to make it pretty badass.”įrom a game designer that brings up level ideas, to an artist that draws out a concept scene, to a producer keeping everyone on schedule and collaborating, to the QA tester who identifies critical issues, every member of a game studio is crucial to development. “You approach the rig, get up there, ascend, and that feels like Clean House in the last game : military guys doing military stuff. “Dark Water balances being completely realistic while being completely ludicrous,” said Rich Farrelly, Lead Level Designer who worked at Infinity Ward for nearly a decade. ![]() With the help of developers from lead studio Infinity Ward and partner studio Activision Shanghai, this is what went into making the Dark Water Campaign mission, and a glimpse into the creation of Modern Warfare II.
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